The Nation of Urizen
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The Nation of Urizen

A Board for Players of Profound Decisions' Empire Larp, from the Urizen nation.
 
HomeHome  Latest imagesLatest images  RegisterRegister  Log in  

 

 What We Know So Far - Magic

Go down 
2 posters
AuthorMessage
Camillius

Camillius


Posts : 849
Join date : 2012-04-24

Character sheet
IC Name: Camillius
Spire:
Archetype: Seer

What We Know So Far - Magic Empty
PostSubject: What We Know So Far - Magic   What We Know So Far - Magic EmptyThu Apr 26, 2012 11:43 am

This information comes mainly from the Play Test at this years Maelstrom 1.

Magic is currently working along a 5 second casting time during which you have to be visibly and audibly casting the spell.

Spells are all touch range only. Using a magic staff, rod etc does count as touch. There is ongoing discussion at PD as to whether or not throwing orbs would be a suitable ranged possibility (which suddenly raises the idea of slingshots & water balloons.. but that could just be me being eeevil).

All offensive spells are sympathetic. That means that what you cast, happens to you also. You cast strikedown, you fall over as well. Cast paralyze.. the spell lasts for as long as you also choose to remain frozen.

The sympathetic magic doesn't currently apply to heals/buffs.

Oh... and Magic is irresistable. There are NO resist or negate called in Empire.


Last edited by Zendrik on Wed May 30, 2012 11:53 am; edited 1 time in total
Back to top Go down
Camillius

Camillius


Posts : 849
Join date : 2012-04-24

Character sheet
IC Name: Camillius
Spire:
Archetype: Seer

What We Know So Far - Magic Empty
PostSubject: Re: What We Know So Far - Magic   What We Know So Far - Magic EmptyMon May 28, 2012 9:11 pm

Some more information on magic.. this time on ritual magics rather than on spells.

It seems that ritual magics will be dependent on contributing mages levels of ritual power. These seems currently to be coming in seasonal flavours (spring, summer, autumn, winter). I can see this working along similar lines to the levels of power mages have in Odyssey. The difference will be that I don't think we'll also need matching flavours of quintessance... but mana will be required.

Mana it seems will come in three flavours. One is each individual mage's mana store. No solid information on this, but I suspect it'll tally directly with how many ritual points (of any flavours) the mage has. Still no idea how this replenishes.
Second flavour of mana will be crystals... these will be a territorial resource.. something the group receives as income from the territories they hold.
Third will be from items... it apparently will be possible to have magical items that contain/store/generate mana in their own right..

A little more on general magics also.. the touch range does not require a magic staff to deliver. A mundane staff (or sword.. perhaps even shields/armour) will suffice.
Back to top Go down
Camillius

Camillius


Posts : 849
Join date : 2012-04-24

Character sheet
IC Name: Camillius
Spire:
Archetype: Seer

What We Know So Far - Magic Empty
PostSubject: Re: What We Know So Far - Magic   What We Know So Far - Magic EmptyMon Jul 02, 2012 9:19 am

Latest on magic... it seems that heavily armoured battle-mages are not going to be possible in the world of Empire.

There is going to be a rule in place to prevent mages casting while wearing armour. We don't know yet if this is metal only, or if it will apply to leather as well.. but watch this space.

However, mages will get something.. else...

See section on Armour for more details.
Back to top Go down
Camillius

Camillius


Posts : 849
Join date : 2012-04-24

Character sheet
IC Name: Camillius
Spire:
Archetype: Seer

What We Know So Far - Magic Empty
PostSubject: Re: What We Know So Far - Magic   What We Know So Far - Magic EmptyMon Jul 23, 2012 8:09 am

Little more on magic. The 6 forms of magic are confirmed as seasonal. Spring, Summer, Autumn, Winter, Night, Day. There is to be a 6 eternals and 6 lineages, each attached to a form of magic. Or rather each form of magic and lineage to an Eternal.

Back to top Go down
Delvy




Posts : 11
Join date : 2012-05-29

What We Know So Far - Magic Empty
PostSubject: Re: What We Know So Far - Magic   What We Know So Far - Magic EmptyMon Jul 23, 2012 7:57 pm

They are not seasonal, the names refer to the 6 Realms of Magic. While they have time based names they are not based around seasons so much as themes.
Back to top Go down
Sponsored content





What We Know So Far - Magic Empty
PostSubject: Re: What We Know So Far - Magic   What We Know So Far - Magic Empty

Back to top Go down
 
What We Know So Far - Magic
Back to top 
Page 1 of 1
 Similar topics
-
» What We Know So Far - Magic Items
» What We Know So Far - Ritual magic
» Magic Changes in the New Year
» Rules of Magic

Permissions in this forum:You cannot reply to topics in this forum
The Nation of Urizen :: Public Boards :: General Chat-
Jump to: